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Thread: GW2 and Writing: The Lack of Depth

  1. #11
    Wow Fay, I have to eat all my words spoken against you, hats off to you. I never thought about what you wrote in this epic topic. I was wacking yesterday away with my warrior and was like what next, you know I killed the dragon, have 91% uncovered but why I lack motivation and this what you wrote here really puts a perspective in what lacks. And that is the lore/history, origin, ancient memories etc. Who are we? where did we come from? and what awaits for us in the future?

    Well written Fay.
    Jhn 16:33 These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.

  2. #12
    Quote Originally Posted by mayito7777 View Post
    Well written Fay.
    Oh god. Kill me.

  3. #13
    Quote Originally Posted by Fey View Post
    Oh god. Kill me.
    Thank you for your kind words.
    Jhn 16:33 These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.

  4. #14
    Vayne's Avatar
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    Quote Originally Posted by Fey View Post
    Didn't say "great". Said, "well written" instead of, you know. Destiny's Edge had a highschool ***** fit and decided not to save the world. And only you, this random fucking unimportant person, can convince them to kiss and make up and bring them back together. By doing dungeons.

    What a bunch of heroes we are! More like babysitters.
    I guess you didn't read the books. Because in the books it's made quite clear what happened.

    Logan was given a choice, which he made, based on a pledge he made. He made a choice that caused the death of one of DE's members. That's a pretty big thing to fall out over.

    Logan really had no choice but to honor his vow to the queen...his queen. Rytlock couldn't see it that way. There's one problem. The guy who died was Zojja's mentor, and she blamed Eir, because it was Eir's plan and Eir didn't tell Logan not to go, she told him he had to do what he thought was right. She blamed Eir for not stopping Logan. Her mentor died. It was like part of her died.

    Eir herself had plenty of issues, trying to win her dead father's approval and failing it her hard. Snaff's death hit her hard. These aren't kids that broke a toy. This is a group that depended on Snaff's brilliance as part of their success and he died. Part of their guild was dead and with Rytlock and Logan not talking, it made it hard to work together. They had, after all, done what they had set out to do initially, which was kill dragon champions, not the dragons themselves. The one time they tried to kill an actual dragon they failed.

    The problem is getting this all across in the format Anet chose. It's not all that easy. The conversation between the kids in LA during the personal story scene where DE meets up again is probably the best description of what happens and guess what? That scene was well-written.

    You're confusing the quality of writing with the design of the game. If you want to blame someone, blame the people who asked the writers to tell the story of DE during the dungeons. That's not really the fault of the writing but the game design itself.

    People go crazy for Skyrim. You love Skyrim yourself. You can play a single character in Skyrim and end up the head of the magician's guild, the warrior's guild, the thief's guild? Every time you do a storyline you end up in charge. Give me a break. Why would anyone listen to you about magic, when clearly you don't know as much as people who studied there for much longer? How could you?

    The same complaints your making, Fey, about Guild Wars 2 exist in Skyrim which has pretty good writing overall. It's part of the plot of the game. It doesn't make the writing worse, as implausible as it is.

    And to be honest, some of the voice acting in Guild Wars 2 doesn't help sell the writing at all.

  5. #15
    Alexanian's Avatar
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    Quote Originally Posted by Vayne View Post
    I guess you didn't read the books. Because in the books it's made quite clear what happened.

    Logan was given a choice, which he made, based on a pledge he made. He made a choice that caused the death of one of DE's members. That's a pretty big thing to fall out over.

    Logan really had no choice but to honor his vow to the queen...his queen. Rytlock couldn't see it that way. There's one problem. The guy who died was Zojja's mentor, and she blamed Eir, because it was Eir's plan and Eir didn't tell Logan not to go, she told him he had to do what he thought was right. She blamed Eir for not stopping Logan. Her mentor died. It was like part of her died.

    Eir herself had plenty of issues, trying to win her dead father's approval and failing it her hard. Snaff's death hit her hard. These aren't kids that broke a toy. This is a group that depended on Snaff's brilliance as part of their success and he died. Part of their guild was dead and with Rytlock and Logan not talking, it made it hard to work together. They had, after all, done what they had set out to do initially, which was kill dragon champions, not the dragons themselves. The one time they tried to kill an actual dragon they failed.

    The problem is getting this all across in the format Anet chose. It's not all that easy. The conversation between the kids in LA during the personal story scene where DE meets up again is probably the best description of what happens and guess what? That scene was well-written.

    You're confusing the quality of writing with the design of the game. If you want to blame someone, blame the people who asked the writers to tell the story of DE during the dungeons. That's not really the fault of the writing but the game design itself.

    People go crazy for Skyrim. You love Skyrim yourself. You can play a single character in Skyrim and end up the head of the magician's guild, the warrior's guild, the thief's guild? Every time you do a storyline you end up in charge. Give me a break. Why would anyone listen to you about magic, when clearly you don't know as much as people who studied there for much longer? How could you?

    The same complaints your making, Fey, about Guild Wars 2 exist in Skyrim which has pretty good writing overall. It's part of the plot of the game. It doesn't make the writing worse, as implausible as it is.

    And to be honest, some of the voice acting in Guild Wars 2 doesn't help sell the writing at all.
    I actually love that conversation with the kids in lions arch. But again, it is incidental. You have to stumble upon the story in this game.

    And Im sorry vayne, but I should not have to read the books to know wtf is going on in the game. So are you saying that anet made the story a pay-to-know option? Can I get the story for gems>? Just another cash grab if read the books to know whats going on is the answer.

  6. #16
    Vayne's Avatar
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    Quote Originally Posted by Alexanian View Post
    I actually love that conversation with the kids in lions arch. But again, it is incidental. You have to stumble upon the story in this game.

    And Im sorry vayne, but I should not have to read the books to know wtf is going on in the game. So are you saying that anet made the story a pay-to-know option? Can I get the story for gems>? Just another cash grab if read the books to know whats going on is the answer.
    As Fey already said, most of the stuff in WoW you don't find out in game either. You have to work to find it. Look on websites. Know the old games.

    That conversation on the steps with the kids in Lion's Arch is NOT incidental. It is in everyone's personal story just before level 30, I believe. Every single one of them. That story is there for you to listen to and everyone gets it. That you consider it incidental shows the skill with which they wove it into the game. You didn't even know it wasn't incidental. And it helps tell the story.

    You get enough of the story listening to scenes like that to tell you what's going on. If you don't listen, much like not reading in WoW, you don't know.

    So those that listen to the scenes and sound know and those that don't, don't. And there were PLENTY of times in WoW I had no reason to be doing what I was doing. I mean a lot.

  7. #17
    Quote Originally Posted by Alexanian View Post
    Well put Fey!

    1) Where did I come from?
    2) Why have I chosen my Class path?
    3) Why havent a had to struggle my way to the top.
    4) and WTF is with Trahearn doing hijacking "My Story"?
    1+ 2 ) the intro/ character creation sort of explains this but i guess to appeal to younger end of players they can't go into real depth in creation - rest is up to the player to make up/ why am i a warrior/thief/elementalist. also you learn alot by speaking to peeps, so you can sort of get your chracters motivations (curse you jormag!!!!)
    3) isn't the whole game your struggle to the top, well up to level 30 that is then your boss haha.
    4) I ask that question every day!!!!!!

    but I do have to agree with one point and that is that the guardian/paladin isn't explained well enough. if its a religious thing how can every race be a guardian? I've considered it a type of magic rather than religious - you could say it was "The fifth element".

  8. #18

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    Quote Originally Posted by Vayne View Post
    As Fey already said, most of the stuff in WoW you don't find out in game either. You have to work to find it. Look on websites. Know the old games.
    That's not really true. At least not when I was playing. The quests had a lot of story in them, back then. And most of the predecessing games' story were touched at some points or in some areas, which were dedicated to special conflicts between some of the races, etc.

    So, in my humble opinion WoW's story was really good (I don't know about Cataclysm or Pandaria, but up to WotLK there were really good storylines). At least compared to GW2's.

    While I really love many aspects of GW2, the weak story is truly one of its greatest downsides.

  9. #19
    IMHO there are a number of ways to play games. For example as a player you can follow a story line as dictated to you by the writers. Like reading a well written book, I am sure everyone will enjoy one of them. However, like a strong and creditable book the reader/player are bound within the confine of the plot. Another way to play games, for example is if it is a open world and open free to roam story line where we the players make the story in how we choose it. Of cause neither WOW nor GW 2 are on the opposite ends of this bipolar spectrum. They are more like close to the middle with WOW more along the fixed story line play and where GW 2 slightly more along the free to roam story line.

    http://psstguildwars2.boards.net

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  10. #20
    Alexanian's Avatar
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    Quote Originally Posted by Avariz View Post
    IMHO there are a number of ways to play games. For example as a player you can follow a story line as dictated to you by the writers. Like reading a well written book, I am sure everyone will enjoy one of them. However, like a strong and creditable book the reader/player are bound within the confine of the plot. Another way to play games, for example is if it is a open world and open free to roam story line where we the players make the story in how we choose it. Of cause neither WOW nor GW 2 are on the opposite ends of this bipolar spectrum. They are more like close to the middle with WOW more along the fixed story line play and where GW 2 slightly more along the free to roam story line.
    No offense intended here.


    If I wanted to create my own world/story/content, I would have become a game dev. Might as well play pen and paper D&D, that world looks so much better in my head than in that crummy game.

    We bought a ticket for a ride. Kinda like getting on a roller coaster and the ticket guy says "just imagine how cool this ride is" Then asks you to get off.

    - - - Updated - - -

    I cant wait until tonight when I tell people Im playing with that in "My" Gw2 trahearn dies and Im actually the ruler of tyria now. YAY!

    Sure, people wont think im crazy. Im also not the type to write fanfiction either.

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