Time to live - Time to die.
What class is better depends what you want to play, at lower levels 1-50 Warrior and Ele and Ranger are kings for PVE. Guardian takes a little bit longer to develop. Thief and Necro are more like for PVP. At least that is my play style.
Jhn 16:33 These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
The Engineer looks like a copy of the GW 1 Ritualist with the serial numbers scratched off. Moved from 'spirits' to 'turrets'. I found the ritualist fun, but my tastes have since changed to being a melee fanatic so I've been unable to get into the Engineer. But for anyone who never got 'Factions' from GW1, if you like Engineer - Ritualist is probably what you would like trying in "the old game."
The Warrior feels a lot like the WoW paladin to me - ruled by some seriously slow cooldowns at times. You keypress and wait. (By contrast, a dagger elementalist reminds me of my WoW warriors - insanely fast paced and close quarters mobility required to not faceplant).
Necromancers in GW1 did seem to lug around an army of corpses (minion master build), that only lasted a minute or so, so you had to keep causing chaos out there to make new ones... O.o It was a GoGoGo playstyle. If somebody stopped for a second to smell the roses, read some quest text, or whatever - you would end up feeling useless for a moment once action picked up again. The GW2 Necormancer - the floating brain stem critter that heals them is something I've not been able to get into. And I made the mistake of making mine a Sylvarri - the GW2 race I cannot relate to - because I had to make -something- into that to say I'd tried everything... So I am not a fair judge of the class.
Guardian - Only got to 20 with it, but even by then I found it a lot more versatile than many complaints were noting. And that may be because I ditched the mace and shield early.
Mesmer - By about level 17 I had figured out this class had crazy potential. I liked the GW1 Mesmer, but it was tricky and I never quite got a vibe for it. I 'mildly' liked it... Like a Honda Civic. Decent ride but not the car you really wanted (/as you slide that Ferrari pamphlet under the table mat). But the GW2 Mesmer pretty much -is- the Ferrari, right down to need a mechanic who's making a 6-figure income maintaining it. :P Once you get into a comfort zone with it there is crazy fast paced potential and you feel like you have found the EZ button for world loot. But step to the left just a tiny bit and you faceplant, constantly.
Thief - somebody at GW2 was looking at WoW jokes when they made the GW2 tank/healer class... er um... the Thief. :P Not that GW2 has tanks and healers (hides build and whistles innocently)... But you can pull some crazy stunts with the right weapon combos on this one. And props to the game designer who managed to make players feel like they were doing a million different things when only spamming the '1' key...
Ranger: Cause nothing says melee DPS like RANGEr. :P But I'm not complaining that this is the funnest option, because it is crazy fun. Oh, and we can use bows? Huh... who knew?
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Guardian is awesome. Tough and deadly.
Necromancer is great. I have one that has never summoned an undead, ever. Lots of conditions, though. Sylvari Poison Ivy based. haha!
Warrior is a poor-mans Guardian. Blah.
Engineer is a ton of fun. Too bad they are kinda bad vs. other classes. Expect to be kicked from most dungeon groups.
Elementalists are cool. Lots of damage, but you really, really need to know how to dodge. (Especially with dagger/dagger).
Ranger was fun with longbow. I don't like their pets being required, though.
Thief is tough to pve with. Great at pvp, from what I've heard. Very little AOE.
Mesmer. I just don't get this class. Seems like lots of delayed skills (illusions) that you can easily miss out on. Too much to keep track of, for me.
Bunker build in WvW and mobility need reduced a bit, but I wouldn't call them OP'd.Elementalist: Disagree not overpowered at all. Just about right. Very nice class to play, most options of any class. Can die alot and easily however. PR : 5/8
I agree the warrior isn't real "fun" to play (lack of choices/styles, as "fun" is relative).Warrior: The underdeveloped class. I like my warrior, but it isn't as fun.
Agree with this, they are bland but they are powerful. PR : 4/8
They are not, however, underdeveloped. They are one of the finest tuned profs in GW2 and AN constantly refer to them as "on-par" and other classes as "needing looked at". They have the highest possible DPS and the highest possible (non-heal related) bunker builds. Their rifle out damages ranger long and short bows and they have the highest natural stats (vit/tough).
Engineer is the least played prof. It has some serious issues with some spec options (turrets).Engineer: Errr...what?!?!? I assume you were trolling? Worst class in the game, hardly anyone plays them and with good reason. PR : 8/8.
Worst prof in game? Again, I guess it's an opinion... BUT Engineer is my favorite prof. I have 3 different specs I run with and swap out armor/trinkets/etc. I find it to be the most flexible prof I've played (haven't played Mesmer much, heard they were flexible too). I can go glass cannon and 1500 range nades of death for some serious DPS. I can go tankcat or bunkerbomb and survive close to the same as my Hammer/AH Guardian. I can go Condition build and pile on more conditions than my necro (no epidemic tho).
For me it's the best prof because of it's extreme utility and I can play one character, but get many different styles to fit what I want to do that day. On my Guardian I'm stuck with semi-dps or the "never die" boring and painfully slow style. I do love my Guardian, but I play it less and less as my Engineer fills all the roles I require.
Thief is really fun and a lot of skilled players (who also make videos) choose it. A big part of this reason is the Thieves ability to choose their fight, there-by making better videos. Same reason stealthers are chosen in most games with a "pvp" format.Thief: This class has the wrong name. It should be called Assassin. Alot of the most skillful players play thiefs and 8/10 vids on youtube feature thiefs. Lots of stealth means your near unkillable and can choose your aggro. Also massive, quick damage makes you deadly. It really is a assassin. PR : 1/8.
If I'm on my Engineer in Glass Cannon spec, I will make a lot of Thief video highlights of dieing before they get out of culling-lengthened-stealth.
If I'm in my Tankcat or Bunkerbomber spec I guarantee you will not see our fight on their vids lol. You can almost see the shock on their lil digital faces about 10 seconds into those fights. They do get away from me about 1/2 the time, though (they are really good at running). A lot of times they come back pretty quick (I imagine they think I burned a cool down or something) same thing happens and if they get away a 2nd time (usually a lil more skittish) I don't see them anymore and continue to solo their Supply Camp, Hylek, etc.....
Or... you knew this and were just having "FUN WITH PUN!" ... but I have read it a lot lately and it just seems like a growing misconception.rang·er [reyn-jer]
1. forest ranger.
2. one of a body of armed guards who patrol a region.
3. a U.S. soldier in World War II specially trained for making surprise raids and attacks in small groups. Compare commando.
4. a soldier specially trained in the techniques of guerrilla warfare, especially in jungle terrain.
5. a person who ranges or roves.