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Thread: My vision of a "perfect" gw2

  1. #1

    My vision of a "perfect" gw2

    Start with the current base game (races and classes and traits and skills).
    The world is also very nice.
    Max level 20. Have the starting zones be level 1 - 15. Have a couple 15 - 20 zones. Then the rest of the world is level 20.
    Have more workable builds for each class. As-is, you can look at a character and his weapons and have a very good idea of what he can do. There should be more options available that actually work.
    Maybe have more skill options or trait choices available, or have them easily and cheaply switched around.
    Make more pvp options. WvWvW is nice, but I spend FAR more time building castles than I do fighting. It really does need revamped. Make the maps smaller, which would force more fighting to happen.
    More team pvp matches. Really, more pvp in general. I don't pvp constantly, but this game is very limited in comparison to gw1.
    Have lots of cool cosmetics available as rewards for completing level 20 quests. Maybe other things, as well. That way people would have a real reason to keep adventuring.
    I don't know anything about the dungeon system. Not sure if it needs anything or not.

    Oh yeah, have REAL TUTORIALS. Explain the basics of the game. Don't just drop a new player into a small instance and let him drown. Especially for after you get crafting. Have a small quest that explains it and shows how it works (especially that you can swap professions and not lose any progress).

  2. #2
    Mr Crow's Avatar
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    Just curious, but why level twenty as maximum?

    On a personal note, I don't PvP. At all. So, in my perfect GW2 world, there'd be no PvP. GW2 is different things to different people

    As for the tutorials: at first, I hadn't a clue what to do and felt very lost. Four months in and trying not to look at spoilers or "how to's", I'm comfortable in PvE and have figured out the crafting system. Now, I'm glad there's limited "training" - I prefer to work things out for myself if I can. But hey, that's just IMHO and not meant as a flame.
    When you must walk, then walk

  3. #3
    Peaveywolf's Avatar
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    Why does it need more tutorials. Just ask someone. Like you would in real life when coming up against something you are unfamiliar with.

  4. #4
    Your perfect vision of GW2 is a better GW1
    Jhn 16:33 These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.

  5. #5
    Alexanian's Avatar
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    Quote Originally Posted by mayito7777 View Post
    Your perfect vision of GW2 is a better GW1
    Thats what it sounds like he's saying.

  6. #6

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    My perfect GW2 would have a few changes and I won't list them all *cough* culling *cough*

    More diveristy in WvW maps, the BLs all being the same is nice in the idea of "fairness" but a little diveristy is much better I think. You could still have "fairness" with different maps, it would just take longer to create 2 other unique maps and so they didn't. And EB needs to be spread out or add more underground tunnels because as it is everyone is forced into certain lanes and it promotes the zerg instead of promoting lots of small to mid sized groups being moble and ninja like.

    Biggest thing I wish for (other than a culling fix) is that you could capture unoccupied enemy siege. It wouldn't be a quick capture, but kind of like sentry 60 secs to take it and if interrupted you would have to start all over. I know this won't happen so don't bother flaming me for it. But I just like the idea of being able to capture siege, I mean every night we take a tower or a keep where they've left golems just imagine if we could make use of them instead of loling while we kill them.

  7. #7
    My vision of a perfect gw2 is no daily's and monthly's. It is hard for me to play just to play when I'm needing to worry about a checklist.
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  8. #8
    Mr Crow's Avatar
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    Quote Originally Posted by Steel View Post
    My vision of a perfect gw2 is no daily's and monthly's. It is hard for me to play just to play when I'm needing to worry about a checklist.
    I'm with you on this although I suspect there'll be many who aren't. I haven't bothered with the daily since they changed it; it's just not my cup of tea anymore. As for the monthly, I suspect I just wouldn't have time.
    When you must walk, then walk

  9. #9
    I actually like the daily and monthly achievements as it gives me a goal and a reward whereas most of the game itself is unrewarding. I too would love a re-vamping of the skill system as I hate having most skills tied to weapons. If you are going to do this then allow me to swap between 4 weapon sets as in GW1. Also allow me to save builds (including all traits and skills) and swap them whenever I am out of combat (I don't even care if you charge me to do it). Finally give me mercenaries. Most of the world I play in is empty and sometimes you just need another sword when you take on a champ or a boss. I'd even do dungeons more often if I could take mercenaries instead of spamming for a stupid pug. It is sad that in many ways GW1 is superior to its successor.

  10. #10
    Alexanian's Avatar
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    Quote Originally Posted by Mr Crow View Post
    I'm with you on this although I suspect there'll be many who aren't. I haven't bothered with the daily since they changed it; it's just not my cup of tea anymore. As for the monthly, I suspect I just wouldn't have time.
    All I really have time for now is to do the daily and maybe get a dungeon in. Its not quite how I imagined id be playing the game at this point. Being as Im EST no one will no anything else until they finish their daily before 7:00 reset

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