just wondering what classes everyone thinks will be ezmode op? I like playing a warrior in mmos where traditionally they are usually the hardest to do well with in pvp. so i will say elementalist/theif will be op and warrior will be underpowered.
just wondering what classes everyone thinks will be ezmode op? I like playing a warrior in mmos where traditionally they are usually the hardest to do well with in pvp. so i will say elementalist/theif will be op and warrior will be underpowered.
Hopefully with all the time Anet have been working on there masterpiece no class will be OP, however saying that history tells us that OP goes with Vanilla (look at WoW lol) so maybe we will see a rush of the OP class. I for one though never roll a class because its OP; back to the point though, I would expect the Guardian, bubble has always had it share of OP'ness.
I don't think any class will be op. Anet has spent years on this game making the content and (i assume) balancing the classes. If anything is slightly op, we'll catch it in the beta. most complaints about a class being OP come from complainers who don't know how to play a game and are mad because they got beat in PvP by a class so they go complain on the forums (which is why I hope gw2 doesn't have a forum on the main site for people to complain on.
In reality there wont be an OP proffesion.
But I get the feeling the players will probably think the gaurdian is OP, at least in the beginning.
My vote for Ezmode is the Thief. Most stealther classes are...
I'm going to quote Ben "Yahtzee" Croshaw from his review of Star Wars: The Old Republic here.
"You know how it is: cows go 'moo,' dogs go 'woof,' MMO players go 'the pvp is unbalanced.'"
Words to live by. Seriously, it's amazing how much you see this sort of thing; it's like some players have this crippling allergy to actually having a challenge. And you don't just see it in MMO's, you see it in online multiplayer FPS games too. Take Team Fortress 2; it seems like every time they develop a new weapon for a class, people throw a tantrum about how it makes a given class too powerful. When they first came out with a new flamethrower for the pyro, it added a moderate health boost as well as a damage boost if you hit your opponent from behind. Players were practically holding 60's style protests outside Valve HQ over this until they cut the health boost off.
To me the worst part is developers seem to have gotten into the habit of making any change if enough players whine loud enough, even if said players are just being lazy and selfish, complaining about a mechanic change or a new weapon for a class they rarely (if ever) play because it actually helps players who DO use it play better.
Last edited by Mike Fang; 02-17-2012 at 07:18 AM.
Lol vrgadin, so because you want to play the warrior it's going to be underpowered (thus you must be really good to do well!)?
Anet does really well with balancing their classes, and if something IS out of whack, they patch quickly. They want GW2 to be an esport, so it's in their best interest to keep things well balanced.
|| Art by Melo-san of Gaia Online ||
|| GW2 ID: Ruse Torrent | Elementalist of Acolytes [Aco], a WvW guild ||
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So true I can say I'm guilty of this when my class gets nerfed and others buffed I do moan, especially when I'm at the top its hard 2 get taken down a notch or 2. However that being said I do feel it is unfair when they buff/nerf a class for pve reasons and that has a resounding effect on the pvp by making them too unbalanced.
For example class A does too much damage in stagnant stand and hit 1 2 3 1 1 raid situations so it gets nerfed and all the pvp players are hung out 2 dry, But I due th the nature of GW this hopefully won't happen
Holding thumbs!!!