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Thread: Level Zones and Dungeons

  1. #1

    Level Zones and Dungeons

    Initially most of this thread was speculation, but the closer we came to release, the more sure we were about the zones mentioned here. Until after release we ended up with the zones as described below:



    Ascalon:
    * 1-15: Plains of Ashford (southern Ascalon; east of Black Citadel) - level 1-15 area for Charr
    * 15-25: Diessa Plateau (north of Plains of Ashford; western Ascalon)
    * 30-40: Fields of Ruin (south of Blazeridge Steppes; Dragonbrand region)
    * 40-50: Blazeridge Steppes (around Fields of Ruin/Ebonhawke)
    * 50-60: Iron Marches (northwest of Blazeridge Steppes; northeastern Ascalon)
    * 60-70: Fireheart Rise (was: Regrown Flame; northern Ascalon; with the Flame Citadel)

    Kryta:
    * 1-15: Queensdale (northern Kryta; south of Divinity's Reach) - level 1-15 area for Humans
    * 15-25: Kessex Hills (Kryta, south of Queensdale)
    * 25-35: Gendarran Fields (Kryta, SE of Divinity's Reach, north of Lion's Arch)
    * 35-45: Harathi Hinterlands (was: Valley Headland; northern Kryta, east of Divinity's Reach)
    * 60: Claw Island (island south of Lion's Arch; only accessible during the personal story)

    Tarnished Coast:
    * 1-15: Metrica Province (in Tarnished Coast, outside Rata Sum) - level 1-15 area for Asura
    * 1-15: Caledon Forest (in Maguuma Jungle, outside The Grove) - level 1-15 area for Sylvari
    * 15-25: Brisban Wildlands (Kryta, west of Kessex Hills)

    Shiverpeak Mountains:
    * 1-15: Wayfarer Foothills (eastern Shiverpeak Mountains, east of Hoelbrak) - level 1-15 area for Norn
    * 15-25: Snowden Drifts (west of Wayfarer Foothills; northern Shiverpeak Mountains)
    * 30-40: Lornar's Pass (NW of Timberline Falls, in Steamspur Mountains, southwestern Shiverpeak Mountains)
    * 40-50: Dredgehaunt Cliffs (north of Timberline Falls, south of Hoelbrak) (with Sorrow's Embrace)
    * 70-80: Frostgorge Sound (northernmost Shiverpeaks zone; around Frostgorge Sound lake, with Honor of the Waves)

    Steamspur Mountains:
    * 45-55: Bloodtide Coast (south of Lion's Arch, northwestern Steamspur Mountains)
    * 55-65: Sparkfly Fen (western Steamspur Mountains)
    * 50-60: Timberline Falls (northeastern Steamspur Mountains)
    * 60-70: Mount Maelstrom (southwest of Ancient Dwarflands; the zone with the volcano/Crucible of Eternity and Mount Maelstrom; southeastern Steamspur Mountains)

    Ruins of Orr:
    * 70-75: Straits of Devastation (NE Orr)
    * 75-80: Malchor's Leap (NW Orr)
    * 80: Cursed Shore (southwestern Orr, with Arah)

    Dungeons:

    * 30-35: Ascalonian Catacombs (in Plains of Ashford, Ascalon)
    * 40-45: Caudecus’s Estate (aka Lord Beetlestone's estate or Caudecus' Manor; above ground dungeon, in the Shire of Beetletun, northeastern Queensdale, Kryta)
    * 50-55: Twilight Arbor (Caledon Forest, Maguuma Jungle; sylvari dungeon with Nightmare Court)
    * 60-65: Sorrow's Embrace (underground dungeon, in Dredgehaunt Cliffs, Steamspur Mountains, previously known as Sorrow's Furnace; Dredge and Inquest base)
    * 70-75: Citadel of Flame (northeast of Fireheart Rise; Flame Legion's main base)
    * 80: Crucible of Eternity (volcano; near Mount Maelstrom, Steamspur Mountains; Inquest base;roughly where Droknar's Forge used to be)
    * 80: Honor of Waves (Frostgorge Sound; a Kodan Sanctuary)
    * 80: Arah: (on Orr; Zhaitan's lair)

    See also http://en.gw2codex.com/carto/ for very detailed maps of all zones, including all waypoints, renown hearts, points of interest, skill challenges and vistas.

    [Edit] cleaned up after release
    Last edited by Centaur; 09-10-2012 at 02:55 AM.

  2. #2
    Posts like these are why everyone loves you!
    Simul Proficimus come join us http://simulproficimus.enjin.com/


  3. #3
    Freaking awesome man. I was wondering about the leveling areas too thx for sharing

  4. #4
    Found a reference to the 25 zones in an old interview:

    The PvE part of the game will initially be 25 very large zones for all players and six massive cities - one for each race and Lion's Arch, a metropolis where all races meet - where players can explore. In addition, there are 8 "dungeons", which is longer missions designed to be repeatable.

  5. #5
    This is very cool! Thanks for the breakdown. Will be linking for my guildmates, hehe.

    || Art by Melo-san of Gaia Online ||
    || GW2 ID: Ruse Torrent | Elementalist of Acolytes [Aco], a WvW guild ||
    || Woe to the conquered, all glory to the Acolytes. Rise. Fall. Rise again. ||

  6. #6
    Just discovered that the level 15-25 area north of the Plains of Ashford is called "Diessa Plateau"... and that I missed a 26th zone, called "Bloodtide Coast". Added to the OP.
    Last edited by Centaur; 03-09-2012 at 01:16 PM.

  7. #7
    wow thanks this is very helpfull

  8. #8
    Someone on the guru forums posted a review from the upcoming PC Gamer May issue, which apparently features the level 50 dungeon "Twilight Arbor" located in the Maguuma Jungle. Seems I was right about that level 50 Sylvari themed dungeon there. I edited this info into the OP.

    According to his info:

    The latest PCGamer has an article about the high level dungeon near the Sylvari starting area. Obviously I can't scan the pages and post them here, but if you are interested, the May 2012 Issue 226 has it. But I'll share some of the interesting details.

    -Level 50 dungeon focused on fighting the Nightmare Court with Caithe at your side.

    -Trash mobs have unique elements, archers have a shot that if it isn't interrupted could get you flung into the abyss behind you

    -Each boss in story mode is based on an emotion. Sariel, knight of remorse, will pick a single target and focus on them relentlessly. Graingor, knight of horror, uses fear effects on his island in the middle of a huge lake. Catiern, knight of envy, is a Mesmer that focuses on illusions.

    -Explorable mode has three paths to choose from that feature more Sylvari that are rising up to fill the void that you created from killing everything in Story mode.

    -There are about 10 random events that happen in a dungeon every time you run it. Which could be something like a hidden chest or a giant troll that will ambush you along a path that may have been clear last time you ran the dungeon.

    -There is a room filled with plant cannons, which you'll need to figure out the pattern to get past them. If two plant cannons spot you, you're done. There are other traps similar to what we've seen elsewhere, like fire traps and landmines.

    -There is a cave with a lake so large that if you ran the outside edges all the way around, it would take you five to ten minutes. Three islands in the lake which house Sariel and other mobs. The lake is huge underwater and could take up to an hour to fully explore. Random encounters/rewards in the lake, like a huge fish mini-boss that will try to eat you.
    Last edited by Centaur; 03-18-2012 at 04:44 PM.

  9. #9
    I forgot to mention that my guildmates were pretty intrigued with your breakdown. I'll have to update them, hehe.

    || Art by Melo-san of Gaia Online ||
    || GW2 ID: Ruse Torrent | Elementalist of Acolytes [Aco], a WvW guild ||
    || Woe to the conquered, all glory to the Acolytes. Rise. Fall. Rise again. ||

  10. #10
    That dungeon sounds amazing. I can't wait to wipe it with some friends or guildies.

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