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Thread: What are your concerns regarding Guild Wars 2?

  1. #41
    Ruzak's Avatar
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    Quote Originally Posted by Vayne View Post
    But there were more things I've had to live with in other MMOs I've played.
    Full compliance here. I do not believe that Guild Wars 2 will be for everyone, but from what we've all been shown I know it will be for me.

    Ever since starting a Character in Prophecies I realized how much potential that Guild Wars had. It always kept me buried in surrealism and story. While I was constantly thrashing against it to break the immersion it tried so hard to keep me in. It knew it had flaws, and it accepted them. ArenaNet did a fantastic job with writing, music, environment, everything and I mean absolutely everything dragged me into Guild Wars more and more. Even with the xpacs and small patches they would release, even when they put us all in the Crystal Desert after one of them. They have and always will be my most memorable experiences in a MMO.

    But let me just get to the point I started before hand. I can't wait for Gw2, I know for certain I will lose myself in it. I'm not trying to say it won't have it's flaws, or that it will be perfect. A lot of you guys bring up brilliant points that I could never have thought of, but even with all this, all this small issues and huge doubts I know I'll still love it. It will be the best thing since slice bread for me, and hopefully a lot of others. I can enjoy it alone but together is much more satisfactory.
    Last edited by Ruzak; 04-05-2012 at 10:23 AM.

  2. #42
    Just to touch on the RP concerns a bit more (with the preset backgrounds and all) realistically you cannot enter into RP with others and follow your background exclusively. The personal story is about telling you a story along the lines of Dragon Age. You have a few options to choose from but If you're a mage, you always grew up in the circle, and if you're a human noble, you're never going to be able to be a mage, etc.

    When you RP with other people, you flat out have to ignore certain aspects of the game's plot. I mean, consider Age of Conan. Just how many of us really could have washed up on a beach after a slave shipwreck AND caused the volcano erupt? I did RP some in AoC, and while I always had a reason in my head for why I was in a certain location, I didn't follow the main story's motivations.

    Maybe my Priest was in Tortage to bring the light of Mitra to those heathen pirates. My demonologist could have been looking for lost relics/texts in the Acheronian ruins there. If I ran into other actual people, these were my in-character motivations.

    ...that doesn't mean I didn't still enjoy the story AoC set out for you on the personal side. I just learned to separate my single-player RPG experience with my cooperative writing roleplay experience.

    || Art by Melo-san of Gaia Online ||
    || GW2 ID: Ruse Torrent | Elementalist of Acolytes [Aco], a WvW guild ||
    || Woe to the conquered, all glory to the Acolytes. Rise. Fall. Rise again. ||

  3. #43
    Vayne's Avatar
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    Quote Originally Posted by Ruse View Post
    Just to touch on the RP concerns a bit more (with the preset backgrounds and all) realistically you cannot enter into RP with others and follow your background exclusively. The personal story is about telling you a story along the lines of Dragon Age. You have a few options to choose from but If you're a mage, you always grew up in the circle, and if you're a human noble, you're never going to be able to be a mage, etc.

    When you RP with other people, you flat out have to ignore certain aspects of the game's plot. I mean, consider Age of Conan. Just how many of us really could have washed up on a beach after a slave shipwreck AND caused the volcano erupt? I did RP some in AoC, and while I always had a reason in my head for why I was in a certain location, I didn't follow the main story's motivations.

    Maybe my Priest was in Tortage to bring the light of Mitra to those heathen pirates. My demonologist could have been looking for lost relics/texts in the Acheronian ruins there. If I ran into other actual people, these were my in-character motivations.

    ...that doesn't mean I didn't still enjoy the story AoC set out for you on the personal side. I just learned to separate my single-player RPG experience with my cooperative writing roleplay experience.
    You really do..and probably should have separate RP characters that don't follow the personal story. According to a recent interview ( http://www.guildwars2live.com/articl...personal-story ) you don't have to follow the story at all to progress, it's simply an option.

    I plan to have characters that follow the Guild Wars 2 and RP characters that don't touch the story at all. This is how the guild is recommending it happen, so we can still enjoy the personal story of the game without affecting our characters.

    Alternately, you can simply enjoy the personal story, treat it as a game and mentally separate it out of your experience...plenty of RPers will.

  4. #44
    Quote Originally Posted by Vayne View Post
    Alternately, you can simply enjoy the personal story, treat it as a game and mentally separate it out of your experience...plenty of RPers will.
    Yeah, this will be the route I take. I love being told a good story regardless of the medium, and I loved those "choose your own adventure" books growing up. So I definitely want to see as many of the stories as possible, regardless of whether I consider it "canon" or not.

    || Art by Melo-san of Gaia Online ||
    || GW2 ID: Ruse Torrent | Elementalist of Acolytes [Aco], a WvW guild ||
    || Woe to the conquered, all glory to the Acolytes. Rise. Fall. Rise again. ||

  5. #45
    Vayne's Avatar
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    Quote Originally Posted by Ruse View Post
    Yeah, this will be the route I take. I love being told a good story regardless of the medium, and I loved those "choose your own adventure" books growing up. So I definitely want to see as many of the stories as possible, regardless of whether I consider it "canon" or not.
    I'd love to be able to do this...and I know I won't. I'm going to have SOOOOO many character slots. lol

  6. #46
    Personal stories are going to drive me to play some races I wasn't particularly interested in at first...like the Asura. Now the only question is whether his/her first invention is a cocktail-mixing golem or a glorified Magic 8 Ball.

    || Art by Melo-san of Gaia Online ||
    || GW2 ID: Ruse Torrent | Elementalist of Acolytes [Aco], a WvW guild ||
    || Woe to the conquered, all glory to the Acolytes. Rise. Fall. Rise again. ||

  7. #47
    My biggest concern is the down system in PvP/WvW. I see the need for it PvE because with out a dedicated healer class characters would drop to fast and raids or large dungeons wouldn't be possible. I find it unecessary in PvP/WvW though and it seems to lean more to the numbers rule than the skill rule.

    If I have the skill to beat you 1v2 the downed system makes it harder. I either have to turn and hope i can get finish you off before your friend interupts, take the damage while i'm doing the 3 second cast to finish you off, or i have to turn on your friend and just take your damage (I know its mitigated damage but there is still damage and even CC) and even worse yet let you heal up and revive, which is only more detrimental by the fact that rangers can have the pet revive quickly or a warrior coming back up to with "Vengeance". I think this would be fixable if you didn't have damage while downed in PvP and only the "Bandage" ability which allows you to slowly heal. The whole point of damage in the downed state is so you can "rally" yourself which is unlikely in PvP anyways.

    Only other thing I have a problem with is the range at which names show in PvP/WvW, the point of terrain like trees hills and rocks is so that you are able to hide and ambush but a huge name floating on either side of a tree kinda gives you away if it shows early. That would be an easy fix if they made the name auto show at engage range or if you target the opponent which isn't probably hiding in the first place.

    Open to thoughts, adjustments and comments

  8. #48
    the dodge system will make combat harder then it should be

    you shouldnt have to think "oh crap,this guy is firing an arrow at me i better dodge.oh wait i didnt think fast enough now i died.great,in other games i wouldnt have to worry about this why am i playing guild wars 2"

    but i dont know,i mean.at first i was like "meh,forget it ill just stick with my current mmo"but lately ive been thinkin "well,i thought id hate the no auto attack thing sw tor had to.but after i sat down and started playing the game,it wasnt as bad as i thought".so maybe the same thing would be with guild wars 2

  9. #49
    Quote Originally Posted by Ruse View Post
    Personal stories are going to drive me to play some races I wasn't particularly interested in at first...like the Asura. Now the only question is whether his/her first invention is a cocktail-mixing golem or a glorified Magic 8 Ball.
    hmm where can i find more info about this,i guess since i never heard anything about racial stats.that the races in this game worked like star wars the old republic,meaning it was just for looks.cuz norm females looked cool but i guess if another race has a better sounding story and can do stuff like inventions then maybe ill rethink my race

  10. #50
    actually maybe i was right when i was thinkin about the dodge system being more of a resource generating thing after reading this

    "9. Skills cost no energy and are earned based on use of skills: So in order to make their dodging mechanic more effective, they decided to allow all skills to cost 0 energy and instead all of your energy bar will only deplete as you use your dodging mechanics. Dodging is used by either double tapping a direction key or by clicking a dodge button on your skill bar.

    Skills are earned by using your weapon. Each weapon had differnet skills, so in order to gain those skills, you must simply use the weapon. When you switch weapons, and go back to the original weapon, your skills will still be there. So as you use your first skill say, 10 times, you will unlock your second skill. Keep using your weapon, and you will eventually unlock all of the skills. They did this so you aren't constantly running back to a trainer in order to purchase new skill upgrades."

    was on another webpage.but i guess i never saw it before

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