I am really, REALLY looking forward to GW2. I read and watch the videos quite a bit. This morning I found myself asking how exactly will Dynamic Events work. I rewatched the Manifesto video and Ree Soesbee said "...you will rescue a village that will stay rescued...". In the DE overview by Colin Johanson there is an entire section written about replayability but it didn't clear up the questions. So my questions are :
I think Ree either mistated or misunderstood what she was trying to convey.
If village A is rescued and stays rescued does that mean that specific event can only occur once and the first group that completes it gets to experience the event?
Will village A be in a constant state of tug of war between being resuced and being overrun and someone has to save them every time?
How often will a specific event occur?
I saw were events would scale based on the number of players attempting it. Does that mean 1 player could complete an event or would events have a minimum player requirement?
Will Guild Wars 2 use a phasing system?
How will you be able to replay an event on a different toon or same toon?
Thanks so much for your answers and insight. I look forward to playing Guild Wars 2 with you!
Shawn![]()

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, but the Mobs are say lvl im 15, they show up 15 for me, but johnny is 35 they show up 35 for him, but we are attacking the same mob, idk what you would call this, but it worked pretty well if CoH/CoV, and it only happens in some citys, 

