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Thread: [Cooking Guide]

  1. #1

    [Cooking Guide]

    COOKING OVERVIEW


    While all the crafting professions use a sort of "discovery system," Cooking is the most complex on this front. There are more materials and more combinations ... and, I think, more fun with this craft. Please keep in mind this is from beta and some of this info could change between now and release.

    Hopefully this quick overview will help some people out if they decide to dip their toes in during the next beta weekend!



    Before you start

    • Cooking is a big inventory hog. You'll need a ton of different things in your inventory at any given time to find new recipes, and not everything goes into material storage. You WILL need to expand your bank capacity as well.
    • There is a separate bank tab for cooking materials. You can right-click resources in your inventory and "deposit collectibles" to send them straight there, but you will need them in your character inventory to actually craft with them.
    • Some finished recipes are part of more advanced ones, too. IE, buttered toast (which can be eaten and gives a buff) can also be used to make other, more complex items. "Finished" recipes, even if they're also part of something else, cannot be stored in the cooking-ingredient bank section. You have to store it in the main bank area.




    Gathering

    Cooking materials come from several different sources. To get an idea of how many there are total, you can go to your bank and click on the cooking tab. There are greyed out versions of every possible basic material you could use, and there are a lot of them. The different sources are:

    • Plant nodes. You'll need to buy and equip a gathering tool to collect these.Tools are available fairly cheaply at most general merchants and have "charges." Nodes can be named anything from "onions" to "root vegetables" to "blueberries" and show up on your minimap as little green leafy icons.
    • Animals. The type of meat dropped is pretty logical. Birds drop poultry, for instance.
    • Crafting vendors. At every crafting station will be a respective vendor that sells some very basic items for gold -- things like salt, water, flour etc. There is also a tab selling other items -- peppercorns, for instance -- for karma.
    • Karma vendors. Separate from the crafting vendors, some karma merchants (unlocked by doing "hearts") will also offer cooking materials or recipes for karma, after you do tasks for them.



    Crafting mechanics
    You must be at a crafting station to craft, and ingredients must be in your actual inventory -- not in your bank. Consider buying big bags. Ingredients will list a difficulty level upon mouseover, and you cannot use those ingredients until your crafting level is of the appropriate level -- so if you buy from the trading post, an ingredient with a level of 200 isn't going to be useful to you if you're just starting out. New ingredient tiers open up every 25 crafting levels.

    When you "use" a crafting station, there will be two tabs available to you: recipes and discovery.

    RECIPES:
    You start out with a couple of very basic recipes that list what materials you need and how much of each you need. You can find the materials for these first ones on the crafting vendor. Any recipes you discover later will show up in your recipe list, so you don't have to remember them manually. You get the most XP from discovering new recipes or crafting an item for the first time, with diminishing returns after that. Grey recipes no longer give XP but may still be used in higher-level concoctions.

    DISCOVERY:
    This is the fun part. On the discovery tab, you pick an ingredient and drag it into one of the four slots. The UI will automatically grey out any items in your inventory that cannot be combined with that ingredient. These are pretty logical! Combining a loaf of bread and butter will make Hot Buttered Toast, for instance. Most discoveries require four ingredients, but not all. The UI will tell you when you've got a winning combination, and once you hit "craft," the recipe will also be unlocked in your recipe tab.

    You may occasionally start a good combination but lack the necessary crafting level. If the difficulty number shows red (shown above the "craft" button), give up on that combination for now. Even the lowest-tier ingredients can be part of more advanced recipes.

    || Art by Melo-san of Gaia Online ||
    || GW2 ID: Ruse Torrent | Elementalist of Acolytes [Aco], a WvW guild ||
    || Woe to the conquered, all glory to the Acolytes. Rise. Fall. Rise again. ||

  2. #2
    Daviros's Avatar
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    Awesome, I had no clue about the cooking-ingredient bank section.

    Thanks Ruse!

  3. #3
    Good, I'm glad it was helpful!

    Craft designer Linsey Murdock posted this on the beta forums here:

    Cooking is considered our advanced craft. It will cost you more money, karma, and time traveling the world than any other crafting discipline.
    So know what you're getting into, heh. For me it's definitely fun enough to be worth it. Which is odd...I hate cooking in real life. >.>;
    Last edited by Ruse; 04-30-2012 at 06:45 PM.

    || Art by Melo-san of Gaia Online ||
    || GW2 ID: Ruse Torrent | Elementalist of Acolytes [Aco], a WvW guild ||
    || Woe to the conquered, all glory to the Acolytes. Rise. Fall. Rise again. ||

  4. #4
    Venn's Avatar
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    HedonismBot
    Quote Originally Posted by Ruse View Post
    Good, I'm glad it was helpful!

    So know what you're getting into, heh. For me it's definitely fun enough to be worth it. Which is odd...I hate cooking in real life. >.>;

  5. #5
    Quote Originally Posted by Venn View Post
    Hey, I made muffins this weekend! ... from a bag...

    || Art by Melo-san of Gaia Online ||
    || GW2 ID: Ruse Torrent | Elementalist of Acolytes [Aco], a WvW guild ||
    || Woe to the conquered, all glory to the Acolytes. Rise. Fall. Rise again. ||

  6. #6
    grizz's Avatar
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    Thanks for the guide Ruse very useful, i like the sounds of cooking being a "advanced"craft.

    Edit: I hope Anet changes the not being able to store finished products ,that are ingredients themselves for advanced recipes in the ingredient bank slot.
    Last edited by grizz; 05-01-2012 at 05:08 PM.

  7. #7
    Glad you got some use out of it

    As for the storage thing...on one hand, I'm like "yeah definitely!" ... but on the other, Anet does need to make money, and they DO offer expanded banking options in their store, so I don't mind too much. If we didn't get any crafting storage at all I'd be cranky because I would feel deliberately handicapped, but I can live with this situation.

    || Art by Melo-san of Gaia Online ||
    || GW2 ID: Ruse Torrent | Elementalist of Acolytes [Aco], a WvW guild ||
    || Woe to the conquered, all glory to the Acolytes. Rise. Fall. Rise again. ||

  8. #8
    Thanks so much for the overview! I love crafting and cooking is my favorite discipline. Were the general merchants that sell the tools in the city near the crafting stations? Also, does the same merchant sell all the different tools needed for the gathering skills?

  9. #9
    In Divinity's Reach, the merchants were lining the main street when you first enter the city. I had trouble finding them in the Black Citadel...presumably this was a beta oversight. Same merchant sold all different types, though.

    A lot of people have been leaving feedback that the crafting trainers should sell the gathering tools...and I agree. So let's hope they go with that for next time!

    || Art by Melo-san of Gaia Online ||
    || GW2 ID: Ruse Torrent | Elementalist of Acolytes [Aco], a WvW guild ||
    || Woe to the conquered, all glory to the Acolytes. Rise. Fall. Rise again. ||

  10. #10
    grizz's Avatar
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    Yes Ruse it certainly is only a minor complaint, i suppose i was just trying to have my cake and eat it too,haha all puns intended.

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