Guardian all the way... For a few reasons:
1. HARD TO KILL: While they may not have quite as much health as a warrior, they heal more quickly and are able to shield themselves well (shield of absorption, wards, etc). They also can wear plate armor which makes them harder to kill.
2. Easy to Solo: Mostly for the reasons said above.
3. Good at protecting allies: Wards are a nice touch, not to mention the ability to sacrifice your virtues to buff your allies. Not to mention they can take their allies' negative status conditions and use those against their enemies.
4. Variety of attacks: Guardians can use scepters, torches, hammers, shortswords, two-handers, shields, the whole nine yards.
5. They're versatile: It has been said that the guardian can do just about anything... just only one thing at a time. This does require some intense strategy and understanding of a situation, but so does playing with any spellcaster, so I think it's not truly a downside.
That's just a few things I thought of off the top of my head.
Having said that, I will want to make one of every alt and try them all out. I'll like all of em I think. I haven't seen any profession that I just thought "I have no desire to play that class whatsoever."

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