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Thread: ArenaNet: Guild Wars 2 Game Status Update (2012-08-26)

  1. #91
    StacyX's Avatar
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    Quote Originally Posted by Izzy View Post
    Yeah just saw that one. Bummer, I thought I was just lucky for once!
    That explains why they dropped to 2 silver each for a while very early this morning. Good thing I scored some while they where so cheap. Sadly I didn't get anything worth much though, but it was fun to open a few of them and take a look. The surprise is quite fun! I suspect the prices will probably go back up though, since they adjusted the drop rate.

  2. #92
    November 15, 2012:

    See here for the full list of patch notes for today, and here for an additional explanation on the changes to dungeon loot.

  3. #93
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    Drop ratio is so much better now. I was getting a lot of greens just by killing random stuff on low level maps. It made it more enjoyable. Plus the Dungeons are dropping better. I love the wondrous bags as well.

  4. #94
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    Patch notes from December 3rd, 2012.

    Release Notes:
    General

    Fixed a bug that would cause a crash when repairing armor while transformed.
    Area of effect heals and boons now prioritize players over minions and NPCs.
    Guild leaders are able to demote other players of the same rank.
    Weapon skills will now properly display their PvP and PvE split variants in the Weapon Skills tab of the Hero Panel instead of displaying both.

    Events

    Fixed a bug that caused NPCs not to resurrect other NPCs in various Orr events.
    Fixed a bug that caused Warmaster Jofast and her caravan to not advance properly through Cursed Shore.
    Fixed a rare bug that could prevent the event “Protect the trained skelk gathering kindling for Raintimber Mill” in Diessa Plateau from progressing.
    Fixed a bug that could potentially prevent progress with the event “Protect Orl’s research krewe” in Metrica Province.
    Fixed a bug that could prevent progress with the event “Stop the Inquest operatives from kidnapping adventurers” in Sparkfly Fen.
    Fixed a bug that could prevent progress with the event “Raid the Separatist camp with the Warhound Village veterans” in Iron Marches.
    Fixed a bug that could prevent displaced spirits from rejoining their bodies in Iron Marches.
    Fixed a bug that could prevent progress with the event “Protect the armory from the Flame Legion” in Plains of Ashford.
    Fixed a bug that would prevent “Ireta the Smasher” from team switching correctly during the event “Prevent the brawl between the three legions.”
    Fixed a bug that prevented Suwash from confronting Captain Jetsam in Lornar’s Pass in the event “Defeat Captain Jetsam.”
    Fixed a bug that preventing events from running properly near Eldvin Monastery in Queensdale.
    Fixed a bug causing skritt thieves to stop stealing harpy eggs in Harathi Hinterlands.
    Fixed a bug that caused Crusader Soma to give up searching for the lost caravan in Timberline Falls.

    Dungeon
    Crucible of Eternity

    Front door path: Fixed a bug that affected the aggro range of the Destroyer Specimen Boss.
    Submarine path: Fixed a bug with Bjarl’s armor not going off when he charges and hits a tower.
    Ascalonian Catacombs
    Detha’s Path: Fixed a problem with Detha’s script where she would sometimes not start the event to fix the cannons.
    Hodgin’s Path: Fixed a problem in Hodgin’s script at the “Collect scepter fragments” event that prevented the event from starting.
    Detha’s path: Fixed a bug that caused the Ghostly Oozes not to use their basic attack properly, and spend a large amount of time loitering around players instead of attacking them.

    Sorrow’s Embrace

    Fixed multiple problematic doors would open and close when intended.
    Twilight Arbor
    Fixed a bug where Morrigu could die after defeating the final boss before the cinematic could start, which would break the dungeon and prevent players from receiving the final reward.

    The Ruined City of Arah

    Seer Path: Fixed an exploit where rangers using longbows could trivialize a fight by attacking at max range, and the Melandru boss would not fight back.

    Fractals of the Mists

    Cliffside: Fixed an issue where players could damage the final seal with their normal attacks.
    Cliffside: Fixed an issue where players were able to attack and kill the first boss before triggering the cinematic.

    Personal Story

    Minor personal story bugs in multiple personal story steps were fixed.
    The story step “Forewarned is Forearmed” has been fixed to avoid an error that prevented completion.
    The story step “Time for a Promotion” has been fixed to avoid a problem that caused it to stall.
    The story step “Silent Warfare” has had the difficulty adjusted.
    The story step “The Artist’s Workshop” has been fixed to allow players to rally when they defeat hypnotized performers.
    Players who completed the sylvari “mirror” storyline are now recognized by the NPCs in the story step “Through the Looking Glass.”

    World vs. World

    Invisible & invulnerable players can no longer contest capture points in WvW. WvW capture points now follow the same rules as PvP capture points.
    All players will now correctly receive WvW bonuses. Players who transfer worlds will still be locked out of bonuses for the current and subsequent match.

    Structured PvP

    Heart of the Mists: Added light, medium, and heavy PvP Underwater Mask items to the PvP Armorsmith.
    Battle of Kyhlo: The hit box on the trebuchets has been decreased so that they are less vulnerable to certain AoE skills.
    Legacy of the Foefire: The red guild lord and his guards have been repositioned to more closely match the blue side.
    Forest of Niflhel: Fixed incorrect names on the archer NPCs that guard each base.
    Removed slots in the PvP locker for the Rawhide armor pieces, as they are not obtainable as PvP rewards.
    PvP locker now can store consumable finishers up to rank 6, glory boosters, PvP salvage kits, and tournament tickets.
    Updated the NPC names of archers in Forest of Niflhel.

    Items

    Updated the names of the level 80 rare armorsmithing boxes to match the names of the items they contain.
    Runes of Balthazar and Orrian now properly apply quickness when the player is struck and below 20% health.
    Updated Knight’s Jewel so that it appropriately grants Power rather than Toughness.
    Updated the ingredients required to craft satchels and boxes of armor to match the ingredients required to craft the individual pieces contained within.

    Commerce

    Fixed an issue with the Boxing Glove skills remaining when players swap to armor from town clothes.
    Mini pets are now usable in the Heart of the Mists.
    Fixed Krait Tonic second skill description.
    Fixed missing nightmare medium icons and pants using gloves icons.
    Total Makeover Kit and Self-Style Hair Kit added to the Black Lion Chest as rare rewards.
    Increased chance to get Mini boosters and Dye Pack boosters from the Black Lion Chest.

    Profession
    Elementalist

    Updated elementalist conjured weapons to appropriately apply attributes to all players that pick them up.
    Dragon’s Tooth: This skill’s blast finisher now triggers at spell location, instead of character’s location.
    Electrocute: This skill now has a maximum range and line of sight requirement.
    Impale: Fixed an exploit with this skill’s interaction with Signet of Restoration.
    Arcane Resurrection: This trait now applies five seconds of aura to allies affected by it.
    Evasive Arcana: This trait now has a blast finisher while attuned to earth.
    Elementalists will no longer get into a state where they aren’t attuned to any element. This commonly results in the player’s skillbar being empty.

    Engineer

    Toss Elixir C: This skill’s underwater cooldown is reduced from 60 seconds to 30 seconds to match the land recharge.
    Elixir S: Fixed a bug that would cause this skill to go on normal recharge when Fast-Acting Elixirs is equipped.
    Smoke Bomb: Cleaned up skill facts.

    Guardian

    Ring of Warding: This skill will no longer affect non-attackable NPCs.

    Mesmer

    Updated the description for Blurred Frenzy to indicate that it gives evasion through “Blur,” instead of “Distortion”.
    Phantasms will now properly have all boons applied to them via player traits.
    Phantasmal Disenchanter can now be cast at the correct distance.

    Ranger

    Fixed a bug that allowed a ranger to have two traps of the same type active simultaneously.

    Thief

    Whirling Axe: This skill can now be cancelled by other skills.
    Using a stolen bundle item should no longer destroy a bundle being wielded in their hands.

  5. #95
    Vayne's Avatar
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    Area of effect heals and boons now prioritize players over minions and NPCs.
    Finally! It'll be so much better being on my ranger in WvW now and having one of the guardian guildies speed buffing the party, only to watch them and my pet run off into the sunset. lol

  6. #96
    I randomly had 700 more hp yesterday post patch and I can't figure it out; I don't know if my vit wasnt being calculated properly before and it is now, or if its a glitch/bug. If it's higher again today, I'll go through adding all my trait/gear adds and see how the math works out.

  7. #97
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    cliffside fractal fix...WOW. I dont believe ive done this without cheating it since lvl 2. Going to be strange

  8. #98
    THis introduced a new bug...when you transform (ride the lightning, misfort, etc...you lose any hp, toughness, crit, etc you have from your traits, at least for elementalists) So that makes our elite (tornado even worse) and the RTL skill less useful, and us more squishy in general. It also inadvertantly buffs mesmers with the moa elite, and they already buffed the shater mesmer build in this change; and mesmers were WvW gods before, they're just even more so now.

  9. #99
    Alexanian's Avatar
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    Quote Originally Posted by bokiz333 View Post
    THis introduced a new bug...when you transform (ride the lightning, misfort, etc...you lose any hp, toughness, crit, etc you have from your traits, at least for elementalists) So that makes our elite (tornado even worse) and the RTL skill less useful, and us more squishy in general. It also inadvertantly buffs mesmers with the moa elite, and they already buffed the shater mesmer build in this change; and mesmers were WvW gods before, they're just even more so now.
    I rolled a mes just for wvw. Only lvl 12 but Ilove what i see so far. Gaurdian is great, but not the most fun in wvw,.

  10. #100
    Quote Originally Posted by Alexanian View Post
    I rolled a mes just for wvw. Only lvl 12 but Ilove what i see so far. Gaurdian is great, but not the most fun in wvw,.
    Good for you, when you get to 30, you're going to be boss of WvW. Nobody yells "Do a ranger sweep" when they take a keep, do they? Nobody says "we need to transport this army accross the map in 30 seconds, get me an enginner" "we need to portal bomb this zerg and win, get me a warrior" or "we need to take down this door in 7 seconds, apply time warp to these 5 golems necro", "hey there is some siege out of LOS and we need to take it out, send some phantasms up there guardian".

    Mesmers ARE the meta of WvW.

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